May 20, 2006, 10:57 PM // 22:57
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#21
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Ascalonian Squire
Join Date: Dec 2005
Location: Finland
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Quote:
Originally Posted by Bloodied Blade
Lintsi, I've got a quick question for you: How do you get to Melandru's Hope (i.e. what zone did you start from, I can't tell in the vid). Also, what type of armor are you using for this (It looks like it might be the +15 armor while attacking...I'm not sure).
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Chkkr farming - start from Lutgardis Conservatory.
Armor is full Nightstalkers (+15AL) on both vids. What type of armor you have isn't that important, not getting hit is. Assassin bosses generally hit very hard when they get skills through your defenses. You can't go wrong with Shadow Form {E}.
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May 20, 2006, 11:22 PM // 23:22
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#22
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Pre-Searing Cadet
Join Date: Nov 2005
Guild: Dragon Mastery [DM]
Profession: R/Mo
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Quote:
Originally Posted by Lintsi
Well, I created a video for farming Chkrr Locust Lord as well. The first part is a bit blurry so I'll go over the stats (which aren't set in stone, mind you).
Download the video here: http://www.filefactory.com/?3952c1
You'll need a long bow for this since pulling doesn't always work without one. Also, timing is critical here, to get the perfect pull you have to start running to him as soon as you're out of Lutgardis Conservatory. Otherwise expect the mobs to start a camping trip on his little island. If a mob near him follows you after taking a shot with the bow, use Sprint to break their pursuit and try pulling again.
Assassin / Warrior
Dagger Mastery 10+1+3
Shadow Arts 10+1
Critical Strikes 11+1
Jagged Strike
Golden Phoenix Strike
Horns of the Ox
Falling Spider
Sprint
Shadow Form {Elite}
Shadow Refuge
Critical Defenses
Equipment: Longbow, Daggers of Xuekao (+20% enchantments really helps with Critical Defenses).
Basically just use Critical Defenses and do the dagger combo a couple times until he's down to half health or less. After that it's safe to put Shadow Form on so he doesn't get any lucky strikes through, repeat the combo for the kill. It takes a bit practise and luck to master pulling and not getting killed.
And anyway, the prize:
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What is the armor that you have there? It look really great, and I want something similar =D
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May 20, 2006, 11:30 PM // 23:30
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#23
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Ascalonian Squire
Join Date: Dec 2005
Location: Finland
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It's the 15k Kurzick from Vasburg Armory dyed in full black.
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May 20, 2006, 11:39 PM // 23:39
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#24
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Desert Nomad
Join Date: Apr 2005
Location: Canada
Profession: R/
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yeah 15K Kurzick > All imo... got it a couple days ago... so glad i farmed the hell out of Duel FF b4 the nerf
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May 21, 2006, 04:43 AM // 04:43
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#25
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Pre-Searing Cadet
Join Date: Oct 2005
Guild: The Giant Night Walker (GNW)
Profession: W/Mo
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This is no longer soloable. Since i just tried this and when i attacked Xuekao a crap load of am fah spawned and rushed in a ganged raped me.
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May 21, 2006, 12:09 PM // 12:09
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#26
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Ascalonian Squire
Join Date: Dec 2005
Location: Finland
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Quote:
Originally Posted by paintballer4ever
This is no longer soloable. Since i just tried this and when i attacked Xuekao a crap load of am fah spawned and rushed in a ganged raped me.
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The mob that now spawns with him does not make it impossible, I just soloed him using the basic build (gps+ox+fall+twist) and Arcane Echo+Shadow Form {E}.
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May 21, 2006, 02:50 PM // 14:50
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#27
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Desert Nomad
Join Date: Jan 2006
Location: The Netherlands - Hattem
Guild: [RR]
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Rajazan won't drop.... killed him 32 times without a drop now...
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May 22, 2006, 08:22 PM // 20:22
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#28
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Desert Nomad
Join Date: Jan 2006
Profession: R/
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Quote:
Originally Posted by paintballer4ever
This is no longer soloable. Since i just tried this and when i attacked Xuekao a crap load of am fah spawned and rushed in a ganged raped me.
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It is still soloable, you attempted the pull from the wrong location.
There are 3 possible entrance points, take the entrance that you arrive at FIRST. Any other route results in the mob auto-spawning. You must pull with a Flatbow for the additional range that it gives you (he is slightly down hill, so you can pull him from farther than your aggro circle reaches).
Lintsi, now we just need to get you working on a Kenshi build 8)
EDIT: The Xuekao farm should take ~5 minutes or so, more or less depending on luck (often times less)
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May 24, 2006, 05:51 AM // 05:51
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#29
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Lion's Arch Merchant
Join Date: Jan 2006
Guild: The Sunset Riders [Ride]
Profession: Mo/
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i cannot kill xuekao for the life of me, critical defenses wears of because i don't end up critical hitting and then i die a horrible death
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Jun 03, 2006, 10:41 PM // 22:41
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#30
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Academy Page
Join Date: May 2006
Guild: Equal Opprotunity Employers
Profession: Mo/W
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im having a problem gettting by xuekao's damn boddy guards.... i cant pull him only. im using a longbow, and making sure he is the only one i hit.... help is needed on this one -.-
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Jun 03, 2006, 10:54 PM // 22:54
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#31
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Furnace Stoker
Join Date: Jul 2005
Location: near SF, CA
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Quote:
Originally Posted by Bloodied Blade
It is still soloable, you attempted the pull from the wrong location.
There are 3 possible entrance points, take the entrance that you arrive at FIRST. Any other route results in the mob auto-spawning. You must pull with a Flatbow for the additional range that it gives you (he is slightly down hill, so you can pull him from farther than your aggro circle reaches).
Lintsi, now we just need to get you working on a Kenshi build 8)
EDIT: The Xuekao farm should take ~5 minutes or so, more or less depending on luck (often times less)
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The above is no longer true... all availble entrances now have proximity pop-ups as of the 6/1 patch. Furthermore, Xuekao now spawns with a linked healer and necro, so basic solo kiting tactics no longer work.
I can still kill him, but it's quite a challenge on dial-up! (I'm normally on cable)
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Jun 04, 2006, 08:33 AM // 08:33
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#32
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Ascalonian Squire
Join Date: Apr 2006
Location: The Netherlands
Guild: Order of Flum [OoF]
Profession: A/N
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Not at all, it is still very possible to solo farm Xuekao as well as Ckhkr, the only thing to do is pull the bosses away from their mobs. With Xuekao just take the first entrance you see and then walk to your left. From there just pull him, the mobs will spawn but they will just stay put. Or, if it slipped my mind, they attack some Jade Brotherhood guys which will attack when you pull Xuekao. They won't come near you though. So it's still not significantly harder to solo farm.
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Jun 04, 2006, 07:16 PM // 19:16
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#33
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Furnace Stoker
Join Date: Jul 2005
Location: near SF, CA
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Quote:
Originally Posted by DeathWise
Not at all, it is still very possible to solo farm Xuekao as well as Ckhkr, the only thing to do is pull the bosses away from their mobs. With Xuekao just take the first entrance you see and then walk to your left. From there just pull him, the mobs will spawn but they will just stay put. Or, if it slipped my mind, they attack some Jade Brotherhood guys which will attack when you pull Xuekao. They won't come near you though. So it's still not significantly harder to solo farm.
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Have you successfully tested the above advice for Xuekao as of the 6/1 patch?
That left entrance you mentioned now has Am Fah archer spawns as of the 6/1 patch as previously mentioned. They commence attacking before you get close to Xuekao bow range. When you agro Xuekao, 1 necro and 1 healer Am Fah spawn and always follow him. They will also attack whatever he attacks. If you sprint away, Xuekao ceases following and attacks the jade brotherhoood spawns. Yes you can still solo Xuekao, but you cannot pull him away from his 2 linked helpers.
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Jun 04, 2006, 08:26 PM // 20:26
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#34
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Wilds Pathfinder
Join Date: Apr 2006
Guild: House of Caeruleous [HoC]
Profession: R/E
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Im having issues with Chkkr farming as well, it seems one of the groups binds to him as well, i can get him alone sometimes, but either i suck, or he spams really power shadow refuge really fast. Have not been able to kill him since the update solo.
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Jun 04, 2006, 09:05 PM // 21:05
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#35
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Academy Page
Join Date: May 2006
Guild: Equal Opprotunity Employers
Profession: Mo/W
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what other bosses have daggers worth getting?
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Jun 04, 2006, 10:29 PM // 22:29
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#36
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Pre-Searing Cadet
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Quote:
Originally Posted by Lintsi
The mob that now spawns with him does not make it impossible, I just soloed him using the basic build (gps+ox+fall+twist) and Arcane Echo+Shadow Form {E}.
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Lintsi is correct, AE+SF is the best solo combo to use for PvE or PvP! The trick is to know which set of attack skills to use against which enemy. Having a pair of daggers with 20% enchant isn't bad either. Check my build/guide for more help. http://www.guildwarsguru.com/forum/s....php?t=3049000
Good luck farming.
P.S. Try using this build for FoW chest runs. You'll be pleasantly surprised...
-Gemini Wolf-
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Jun 05, 2006, 01:43 AM // 01:43
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#37
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Desert Nomad
Join Date: Jan 2006
Profession: R/
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You could just kill the mobs that spawn with him...1-2 extra minutes at the most. I'll try the AE + Shadow Form thing though, I have both skills. Thanks Lintsi, whenever I start working on a fix for something you already have one.
Anyone have a build yet for soloing Kenshi? (We really need a more secure forum so that the devs can't just look up what to nerf...)
If you have one and don't want to share it, feel free to just PM it in-game...or just show me once (I can probably guess)... Or a hint at it?
Then again...how do you know I don't work for Anet?
...anonymity both sucks and rocks at the same time...
How would you solo Kenshi though, Palm Strike got a recharge buff...not good for someone trying to solo him. I would assume something with condition removal and better evasion (maybe purge conditions/purge signet or CoP + AoD...something...you need hex removal for the necros).
Let's get working on this anyway...
I'll start with possible...
Golden Phoenix Strike
Horns of the Ox
Falling Spider
Twisting Fangs
Remove Hex
Mend Ailment
Shadow Refuge
AoD/Shadow Form/other useful elite
...crud, I forgot the evasion skill... Maybe Flashing Blades as the elite? use Shadow Refuge to trigger GPS? ...swap remove hex for evasion stance from some profession...swap mend ailment for CoP...use AoD or mending or some maintaining enchantment...
P.S. What's a FoW chest run (never done one)?
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Jun 05, 2006, 03:18 AM // 03:18
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#38
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Forge Runner
Join Date: May 2006
Guild: Wolf of Shadows [WoS]
Profession: P/
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FoW chest run is just running through the fissure of woe with keys and opening as many gold chests as you can.
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Jun 06, 2006, 08:40 AM // 08:40
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#39
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Pre-Searing Cadet
Join Date: Aug 2005
Guild: Searching Diablo [ NEO ]
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Quote:
Originally Posted by Lintsi
Assassin / Warrior
Dagger Mastery 10+1+3
Shadow Arts 10+1
Critical Strikes 11+1
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Can someone please tell me how you guys get the +1 from those 3 and the +3 is a major rune of dagger mastery? or superior?
I now have:
Dagger Mastery 10
Shadow Arts 10
Critical Strikes 11 and i can't even kill one lvl 20 Jade Brotherhood, i got him to 5%hp left and i died. Please tell me how to get the +1 and all. I really need training with this build
Last edited by Quindoo; Jun 06, 2006 at 08:48 AM // 08:48..
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Jun 06, 2006, 08:45 AM // 08:45
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#40
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Lion's Arch Merchant
Join Date: Nov 2005
Guild: Divine Beings
Profession: R/
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Quote:
Originally Posted by Quindoo
Can someone please tell me how you guys get the +1 from those 3 and the +3 is a major rune of dagger mastery? or superior?
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+3 = superior rune
+1 = normally minor rune but in
+1 +3 = +1 means the mask gives you +1 point(built in)
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